The ability to call in air strikes anytime, anywhere on enemy positions is now possible. Some new added features make 'Fireteam Bravo 2' much more awesome. Again, if you're very familiar with the PS2 series, jumping on to the PSP might seem a little confusing but in the end you should be able to manage. The controls are the same as the previous title where you can lock on to a target using the L button and X fires you weapon. Medical kits are also available and you can use them during a campaign. Unlike the PS2 series of 'SOCOM' games, where you can carry only two accessory weapons, and one is usually locked for certain mission, 'Fireteam Bravo 2' allows you to have three, in addition to the main weapon and a sidearm. Just like its PS2 counterpart, 'Fireteam Bravo 2' has over 40 military grade weapons to choose from. For example if you eliminate enemies around a helicopter, they won't be there in the PS2 version. Since both formats follow the same Area of Operation, what you do in one version can effect the other. The compatibility between the PS2 and PSP is much greater in 'Fireteam Bravo 2.' Using the crosstalk feature in the options menu you can sync your data to the PS2 'Combined Assault' game.